The C64 port was apparently released before the programmer (credited only as "Bobbit") could finish.The Atari ST port was one of the earliest commercially released games for the system, coming out shortly after the computer's June 1985 launch. The periods are the Time of Legends (a mythological period), From the game's story, the player learns that the lover of the dark The young Minax survived her mentor's and lover's death at the hands of the The Atari version was released in late 1983, several months after the Apple original.
Ultima II: The Revenge of the Enchantress, released on August 24, 1982 for the Apple II (USCO# PA-317-502), is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.
Released in 1982, it is the only Ultima game published by Sierra On-Line. Later conversions for the C64, Atari ST and Macintosh followed. The game deals with several different time periods on The Stranger, having escaped from the changes in the timeline at the last moment, has to decipher the mystery of the After a number of difficulties dealing with Sierra, the Garriott family founded Most ports relied solely on a keyboard interface; however, the Macintosh and Atari ST both were heavily mouse and menu-driven. Ultima II: The Revenge of the Enchantress is the second role-playing game in the Ultima series. Also available on Mac, Commodore 64, Atari 8-bit, Atari ST, Apple II and PC-88, time to play a fantasy, sci-fi / futuristic, turn-based and puzzle elements video game title. Ultima II: The Revenge of the Enchantress... (aka Ultima 2, ウルティマ2 女魔法使いの復讐), a really nice role-playing (rpg) game sold in 1983 for DOS, is available and ready to be played again! Graphics and gameplay changed only little from Ultima I, making the game very similar to the previous one. The Master’s Evil Legacy Lives On. Ultima II: The Revenge of the Enchantress. Empty PLAYER to start a new game. Comment by Steiner14512 Note that you will turn in Halls of Valor: Revenge of the Enchantress right at the hut, so don't go too far while waiting for the dungeon. Ultima II: The Revenge of the Enchantress. Depending on your queue times, you can queue for Halls of Valor while getting to the hut (You'll do a small quest that takes 2-3 minutes before you have to go to the dungeon). From PCGamingWiki, the wiki about fixing PC games Ultima II: The Revenge of the Enchantress; Developers; Origin Systems: ... Ultima II can't overwrite the character in-game. It requires an Atari 800 and an 810 disk drive. Although this game was never remade or updated for the PC platform, a little-known upgrade (similar to what was done for In Japan, the game was included in the compilation The game is mostly a direct port from the Apple II utilizing the computer's high resolution graphics (which works in a similar manner to the Apple II's HGR mode) but does not otherwise take advantage of the Atari's advanced features.
It was released on August 24, 1982 and published by Sierra Online for the Apple II, IBM-PC and Atari 8-bit. Empty file contents [citation needed] For the unrelated Revlon cosmetics line, see "Ultima II" redirects here. In her fury, she’s torn the fabric of time and space, opening doors you can use to bring about her doom. The gameplay is very similar to the previous game in the series, In the game, the player has to travel to several different time periods of Earth, using time doors. Ultima II: The Revenge of the Enchantress is the second installment in the Ultima series. After years in hiding, Minax, apprentice of Mondain, has come of age and now she’s threatening Earth. Ultima II: The Revenge of the Enchantress is the second installment in the Ultima series. Graphics and gameplay changed only little from Ultima I, making the game very similar to the previous one. It was released on August 24, 1982 and published by Sierra Online for the Apple II, IBM PC and Atari 8-bit.Later conversions for the C64, Atari ST and Macintosh followed. It utilizes mostly simple block graphics with little enhancement for the ST's hardware capabilities and runs from within TOS, not a self-booting disk as most Atari ST games do. After this game Richard Garriott decided to start his own company, Origin Systems.